Mobile entertainment to be driven
by music, games and mobile TV
Posted: 23-Jan-2008 [Source: Juniper
Researach]
[Juniper Research releases new
report projecting global mobile
entertainment market to increase from
$20 billion in 2007 to $64 billion by
2012.]
Hampshire, UK --
Music, games and
mobile TV will be the major
contributors to the global mobile
entertainment market which will rise
from just over $20 billion in 2007 to
more than $64 billion by 2012,
according to a new report by Juniper
Research. Other mobile entertainment
sectors include User-generated
Content, Gambling, Adult and
Infotainment.
The report says that mobile music
will remain the largest single sector
of the mobile entertainment industry
over the next five years. Revenues
from music will rise from nearly $9
billion in 2007 to $17.5 billion in
2012, bolstered by the increasing
availability of full-track download
and streamed services, the former in
both paid-for and rental formats.
Likewise, mobile games will retain
its second-ranking in terms of
end-user generated revenues: boosted
by rapid growth in mass market
"casual" gaming, revenues are expected
to rise from just under $5 billion in
2007 to nearly $16 billion in 2012.
Meanwhile, strong growth is also
expected from mobile TV, with many
developed (and some emerging) markets
launching dedicated mobile broadcast
networks within the forecast period.
This, plus increased adoption of
streamed TV bouquets, should see the
market rise from $1.4 billion in 2007
to $11.9 billion in 2012.
According to report author Dr
Windsor Holden, "With revenues from
voice services declining and messaging
revenues flatlining, last year finally
saw a number of more sophisticated
entertainment services begin to fulfil
their potential and redress the
balance. With more widespread
penetration of! 3G hand sets -- or
entertainment-focused 2.5G handsets
like the iPhone -- there is likely to
be a much greater surge in both the
adoption and overall usage in rich
media services."
Other findings from the Juniper
report include:
*Regulations and prohibitions will
limit opportunities in the adult and
gambling sectors, although Juniper
Research envisages that restrictions
on gambling services in the key US
market will ease in the medium term
*China and the Far East will remain
the largest regional market for mobile
entertainment throughout the period
covered by the report, with revenues
rising from $8.5bn in 2007 to nearly
$21.3bn by 2012
*Entertainment service adoption
remains constrained by difficulties
with the user interface, network speed
and coverage and the excessive cost of
data services
Juniper Research assesses the
current and future status of the
mobile entertainment markets based on
interviews, case studies and analysis
from representatives of some of the
leading organisations in the growing
mobile entertainment industry. |